Realtime Technical Production Studio

Technical production for games and realtime experiences.

Trueway focuses on Technical Art, realtime VFX, optimization and production tools, then applies that specialist core across games, XR and interactive realtime 3D.

Selected production proofJapanese Drift Master

Realtime VFX and technical production in Unreal Engine.

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CORE
Tech Art / VFX / Optimization / Tools
PRIMARY
Games
CONTEXT
XR / Realtime 3D
Trueway realtime production pipeline across VFX, Technical Art, tools, 3D and XR

Production proof

Japanese Drift Master leads our selected realtime work.

Official project footage provides external context while each case study states the documented production contribution separately from ownership of the full project.

Official project footage · Gaming Factory

Japanese Drift Master, official teaser

External project context for the documented realtime VFX and technical-production contribution.

Official Gaming Factory source

Official YouTube footage · Japanese Drift Master

The Polish legend is coming! | JDM: Japanese Drift Master

Additional project footage with strong visibility of the realtime driving effects and visual feedback.

Japanese Drift Master on YouTube

Japanese Drift Master

Realtime VFX and technical production in Unreal Engine.

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Train Yard Builder

Art direction, level design, development and 3D modeling.

Read case study

Tri-State Ford VR Test Drive

Level design and optimization for constrained mobile VR.

Read case study

ODEA Park

Realtime architectural environment, topography, landmarks and online optimization.

Read case study

Capabilities

Choose the problem, not the job title.

Four specialist capabilities form the Trueway core; the project context determines how they are applied.

Production stack

Selected tools and platforms in our workflow.

  • Blender
  • NVIDIA
  • Unreal Engine
  • OpenAI / ChatGPT
  • Meta Quest
  • Unity
  • Cloudflare
  • Python
  • AMD
  • Adobe Substance 3D
  • GitHub
  • OpenXR / Khronos
  • Docker
  • Google Cloud

Trueway Tools

Products built from production problems.

Trueway also develops focused production tools. SpriteOrbit is the first product being prepared for public release.

Blender extension · Pre-release

SpriteOrbit

Bake animated 3D characters, objects and Collections into directional sprite actors with metadata, passes and selective rebaking.

Explore SpriteOrbit

Need a custom tool?

Tools & Automation remains the service for custom editor tools, integrations and production pipelines.

Explore the service
Real multidirectional sprite set generated by SpriteOrbit in Blender

How we work

From diagnosis to production-ready delivery.

  1. 01

    01 Diagnose

    Understand the bottleneck, constraints, target platform and desired result.

  2. 02

    02 Prototype

    Validate the technical direction quickly before scaling implementation.

  3. 03

    03 Implement

    Build the production solution with maintainability and integration in mind.

  4. 04

    04 Optimize

    Profile, remove avoidable cost and fit the solution to the performance budget.

  5. 05

    05 Deliver

    Hand over a usable result with a clear path for the production team.

How we approach production

Less handoff between silos.

Art, engineering and performance decisions stay in the same production context.

01

Cross-disciplinary

3D, VFX, technical art, development and tooling are treated as one production system.

02

Realtime first

Solutions are built against the actual engine, hardware and performance budget.

03

Flexible scope

We can solve one focused problem or support a larger production area.

Start a project

Have a realtime production problem to solve?

Send the current context, technology, constraints and desired outcome. We can start from the problem rather than a predefined service package.

Contact Trueway